Tuesday, July 13, 2010

topo lines

Figured out a way to topo lines on geometry. here's  a sketch. inspired a little by the Kuitca show at the walker.



Tuesday, June 29, 2010

1968 Catalog

Now starting thinking about the next scene, peopling it with images from 1968 Sears catalog...

Saturday, June 12, 2010

Chimera

Now thinking about reworking surfaces in 3d space. Here i just mixed up a layered texture for the figure - one channel skin, one channel electronic circuitry from a video camera repair schematic. More in this direction i'm sure.

Friday, June 11, 2010

Door

Having spent so long on the animation, I spend an evening just playing in the studio, looking for a way to break out of the way I've been treating images  a little.  Not quite right here but wanting to reinterpret perspective a bit.  My studio door, a little like those van gogh floorboards shortly before he whacked off an ear..

Thursday, June 3, 2010

Hair method

Well, scratch that last post, I'm back on the hair method after a few attempts to work out the issues by rendering separate layers and compositing it all back together again. Spiral camera track and waterfog, make traditional compositing quite  hairy, pardon the pun. So the new strategy is to work with a different renderer, slower but with some compensation for paint effects in depth.  

Friday, May 28, 2010

Splitting a hair

After much hair pulling over artifacts showing up in the few strands of hair being used as seaweed, it hit me that this stuff is designed to be used en masse with other similar colored strands so it may cut corners on color rendition.  So i dumped the whole idea of using maya Hair products and just swapped out some paint effects brushes set up to resemble hair.  Still have to brush them in right but nevertheless moving on.

Wednesday, May 26, 2010

Oxymoronish


A wee distraction trying out toon shading in maya. This may come in handy on another project, but it makes me happy because i was trying to do this another way and it got very, very, very unpleasant.

 Basically it's a render of the outlines only, with a wiggle to the outline. It suggests a handdrawn animation, but with 3d drawing so it's kind of oxymoronish.
A movie sample is here.